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Post by gallaxhar on Jul 7, 2014 15:33:30 GMT
The other option would be if someone else can take my excess ships and follow up with another bombardment that would be awesome.
1st preference is the population though since bigger the fleet , the better the outcome.
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Post by Admin on Jul 7, 2014 16:13:23 GMT
Ill tell erewhon to post as much pop to you as possible
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Post by Admin on Jul 7, 2014 17:08:08 GMT
Fighter screen launching at 140 CST. im building some scouts to soak uo some of the shots.
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Post by gallaxhar on Jul 7, 2014 17:28:23 GMT
what will be your eta when you launch??? I want to make sure I am not hitting ahead of you but launch and hit as close to your screen as possible. Right now with jumpgate will take me 33 , but speed 3 will finish in 3 turns so will recalculate when that happens, i am guess, 30 ,,, there abouts.
If I can get that pop from Erewon, i can launch as soon as 7 turns from now.
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Post by Admin on Jul 7, 2014 18:10:42 GMT
Going to actually launch when these ships arrive (5:40). ETA will be 25 right now, but speed 3 finishes before I launch. I will update as soon as research finishes.
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Post by gallaxhar on Jul 7, 2014 18:29:35 GMT
is that CST?
My eta will be 29 when i launch if I use the jumpgate.. i may save the radioactives and launch normal.. which is 33.. I will launch at 5pm my time, that will be a 2 1/2 hour difference. with your jump in speed that should give plenty of leeway..well about 1hour. just make sure you launch at 5:40.... or very soon after.
I posted you some material just in case you need it... if not just leave it as I will make use of it one way or the other.
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Post by gallaxhar on Jul 7, 2014 18:37:09 GMT
send out that scout on Hodor as well so we can follow up on him...
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Post by Admin on Jul 7, 2014 19:03:47 GMT
Yes that is all CST. I will make sure I launch then. Fighter screen, 5 volleys.
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Post by gallaxhar on Jul 7, 2014 19:26:26 GMT
Is Erewon going to make it to offer me the pop? or will someone else be able to? The closer I get to max the more ships I can send. Right now I am going to have to post out 38BS to be able to even launch.
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Post by Admin on Jul 7, 2014 19:35:34 GMT
He went off to work before I could catch him again. Ill talk to Grayson at work today, see if he can come through.
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Post by gallaxhar on Jul 7, 2014 19:47:26 GMT
just need a loan of them... will return hopefully!!
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Post by gallaxhar on Jul 7, 2014 22:01:20 GMT
A fleet of vessels from an unknown source attempted to conduct fleet reconnaissance at Bud and Miller. The attacking force was detected before entering the system! The attacking force consisted of 2 Deep Recon Scout(s). The defending force consisted of 11 Deep Recon Scout(s) . Attacker lost nothing. Defender lost no units. Defender lost no structures. Attacker gained 0 prestige. Defender gained 0 prestige
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Post by gallaxhar on Jul 7, 2014 22:01:53 GMT
A fleet of vessels from an unknown source attempted to reconnoiter structures at Bud and Miller. The attacking force was able to gain the element of surprise! The attacking force consisted of 3 Deep Recon Scout(s). The defending force consisted of 6 Orbital Defense Monitor(s) 5 Starbase(s) 1 Jumpgate (Improved)(s) 2 Satellites(s) 1 Orbital Construction Yard (Improved)(s) 27 Surface Shield Generator (Improved)(s) 29 Surface Defense Battery (Improved)(s) 6 Refinery (Fuel - Improved)(s) 1 Stock Exchange(s) 4 Planetary Bank(s) 1 Trade School(s) 1 Weapons Technology Laboratory(s) 1 Research Lab (Improved)(s) 1 University(s) 1 Barracks (Veteran)(s) 4 Warehouse (Large)(s) 1 Intelligence Agency(s) 1 Barracks(s) 8 Manufacturing Plant (Improved)(s) 1 Airbase (Improved)(s) 6 Mining Facility (Metals - Improved)(s) 26 Habitat (Ultradense)(s) . Attacker lost nothing. Defender lost no units. Defender lost no structures. Attacker gained 0 prestige. Defender gained 0 prestige.
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Post by Admin on Jul 7, 2014 22:40:17 GMT
ETA is 20 turnz. Fleet dispatching at 5:40 pm CST
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